What exactly is the difference between card games and board games? The big difference between card games and board games is that board games usually contain a variety of, well, many game pieces all acting on top of some kind of game board or tiles. And most card games tend to use just cards as their main or only game piece. That's a big difference, but there are other differences as well. In this article, we'll cover the major similarities and differences between the two games.
Both games use a simple board and a variety of game pieces, called "meeples". Different peoples have different suitabilities with certain game pieces. For example, you can get to die that act like dice in card games but are also "stuck" on the board in Minia, where you roll them. You can also get to die that act like dice in games where you roll them but are also held on by little magnetic strips called "pinions" on the board in Chess and Go and in many other game types. These little dice serve a variety of important purposes in both Minia and Chess and other board game varieties.
In addition to having their little dice, both Chess and Minia have area-control games where the board has to be cleared before each player can move their piece(s). Areas are represented by colored hexagons on the board, and each player's piece(s) can occupy a hexagon, be moved to another hexagon by a movement command, or be locked in place. Areas are crucial to winning because winning requires strategy and thinking ahead because you always know where your opponent's piece(s) are at all times. Areas also represent the strategic element of the game - if an area is cleared, then your opponent loses a tile! This is yet another area-control game in which both Chess and Minia take a heavy toll on their players' concentration.
Another variation on the theme of Minia and Chess involves Dungeon Dwellers. In these games, the role of both players is to seek out and attack enemy dungeons and castles and protect townsfolk from dungeon invaders. Typically, players will be working in teams, with one person acting as the "captain" and his/her teammates as "soldiers". Although some players take offense at the name, once you see just how effectively and quickly you can attack and defend, you'll likely not want to refer to it as a miniatures game.
A variation of this theme involves a Camel Up. In this game, players take turns attacking each other's carts, which are carrying cabbages. Whoever has the most moving cabbages at the end of the game wins. This is a fun game for all ages, although those with a weaker concentration power may wish to avoid it during player vs. player matches unless they want to lose the Camel Up.
Although most board game contests take place on a table, there are several different types of game boards that you might wish to examine. One of them is the game of Monopoly, which has taken the world by storm. In addition to a board that shows ownership rights to properties, it also includes a set of dice. When the "Monopoly game" is rolled, a result will be displayed on the Monopoly board. Players roll their dice and use those same dice when purchasing properties, building properties, renting properties, and betting on property sales.
Of course, the board game that we're all familiar with, Cannons and Catapults, came about much later. Whereas Chess and Minis are games of abstract thinking and action, Cannons and Catapults are a game of combat in which players are required to attack their opponents using cannons and catapults. If more players join in combat, the objective of the game changes from defending to annihilating everyone on your board. The rules for Cannons and Catapults are the same as those of the board game, but they have a few extra components to make them unique. These additional components help make both games exciting and fun to play.
One of the best things about adventure board games is that they can be played with just about anyone because they are so accessible. In addition to being accessible to gamers of any age, these games can also be played by players who don't necessarily have an interest in history or culture. With such a wide appeal, it would certainly make sense to own several types of miniatures game.